VR has the potential to revolutionize the way we consume media, just like computers and smartphones did. Where you once received limited content at set times, with no personal interaction or choice, you can now put yourself into the shoes of a different person, seeing what they see and hearing what they hear.

The immersive and interactive components of VR mean that as it evolves it will provide benefits not just in existing media but also in education, design, and health.

With new consumer devices like the Oculus Rift and Playstation VR being released soon, Virtual Reality is becoming more mainstream. However, many of these devices still need complex and cumbersome equipment to experience VR, like a PC or console and a restrictive headset.

There is another way, one that uses nothing more than a simple cardboard viewer and your smartphone. One South African company is producing world-leading VR experiences that are accessible to the young population, who are far more likely to have a smartphone than a PC or Mac.